![]() ![]() Although the movement and feel to things early on is the closest it comes to being on par with that level of quality, almost everything else is downhill from there on out. Raiders of the Broken Planet plays out as a third-person shooter, and at first feels very similar to Gears of War, with characters often forced to use cover to avoid death. So whilst the current dialogue is certainly in need of vast improvement if it’s to be considered in the same quality as the graphical prowess that’s on show, there is still enough opportunity for that to change.Īlthough quite honestly the cutscenes might just be the best part of this game, because gameplay wise it is nothing spectacular. With nothing more than petty arguments, sarcastic comments and an unnecessary amount of awkward swearing covering most of the rather dull dialogue, it seems the writing could certainly do with a little more creativity – something which if implemented would probably stop players spamming the skip cutscene option at the start of every mission.Īt present it is only the game’s first campaign, Alien Myths, and the free-to-play prologue that are available, with three further campaigns set to arrive in the coming months. ![]() At first glance they bring another spark of excitement to the story as every cutscene provides fantastic visuals, but it doesn’t take long before the conversation starts to flow, and our band of heroes-to-be start showing their true colours. Most of the story elements within game come from the cutscenes both before and after each mission. Unfortunately, as epic as that may sound, the overall execution isn’t anywhere near as exciting and actually leaves quite a lot to be desired. Harec is that leader and with the assistance of what is regarded to be the best fighters on the planet, Harec and his team of constantly bickering juggernauts look to send the humans back to Earth with a violent charge of dominance one they hope will bring peace back to the Broken Planet once and for all. In typical human fashion, many invaders have split into different factions and now battle for the control of Aleph, but their time is up, and one leader in particular vows to stop them. The story is set upon the Broken Planet, a planet physically shattered and now under the invasion of human forces who have teleported in search of Aleph – the mysterious power source radiating from within. Or at least that’s what it’s supposed to be, because given my time with the game I’m not sure if that’s completely accurate. Raiders of the Broken Planet is the latest attempt at a four vs one asymmetrical shooter – a sub-genre that has proved rather popular in recent months. If you’ve not yet dived into the free prologue of Raiders of the Broken Planet, given the quiet arrival, there’s a high chance you have no idea what it is. But would I be in for another fantastic journey, or does Raiders of the Broken Planet fail to live up to MercurySteam’s past glory. Seeing their name pop up once more with the recent release of Raiders of the Broken Planet was more than enough to see me compelled to jump in. MercurySteam are one such studio, with them delivering the Castlevania: Lords of Shadow series and even having strong input on Clive Barker’s Jericho. Having played so many great titles over the years it can hard to pick between them, but when I look back, there have been many occasions in which several favourites have all come from the same creative minds.
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